How to make Techno music with creative constraints
Techno keeps strict time, uses few elements and never stops evolving.
Draw a Techno briefWhat makes Techno tick
Techno makes its music from change over time rather than from melody or chords. The kick never moves, and the tempo sits between 125 and 140 BPM. A track can be one bass note, one hat pattern and one texture for eight minutes if that texture evolves, with a filter opening over two minutes, a delay feedback creeping up or a rhythmic element gaining density bar by bar. Tension comes mostly from what is added or removed and from slow parameter changes, rather than from getting louder.
Since process defines techno more than any chord or scale, its cards in the deck are mostly rhythm, production and tempo constraints (a four-on-the-floor kick, a sidechain pump, a filter sweep, a polymetric loop, strict time), plus a few instrument cards such as a layer of metallic percussion. Draw with Techno selected and let those constraints, rather than theory, shape the sound.
Constraints that work in Techno
- A Tempo Giusto (Strict Time): no swing, no humanising, no rubato. The rigid grid becomes the canvas, and the movement comes from automation, never from timing.
- Consistent Dynamic Level for Hypnotic Effect: no build, no drop, no crescendo. Keep the level flat for the whole sketch and make it interesting anyway. It is harder than it sounds, and holding interest without a build is what techno asks of you.
- Fixed Tempo, Varying Rhythmic Density: start with the kick alone, add one percussive event every eight bars, remove one every eight bars after the halfway point. The arrangement becomes a curve of density.
- Polymeter (Simultaneous Different Meters): loop a three-beat percussion pattern against the four-beat bar. The two drift apart and realign every three bars without a single note changing.
Mistakes that flatten a Techno track
- Melody where texture belongs. If a synth line makes you hum, it is probably in the way. Techno leads are rhythmic and timbral first.
- Touching the kick. A kick that changes pattern resets the trance. Change everything around it instead.
- Adding instead of automating. The instinct at bar 32 is to add a sound. In techno, you change a parameter of a sound that is already playing.
How to use the 16 Techno cards
Add a production card to the hand for a sound constraint. One drone card and one dynamics card are enough for a whole track. The production constraints guide has the subtractive moves the genre runs on.
Every Techno card in the deck is listed below. The button above opens a draw with Techno already selected; the hand you pull is your brief for the session. Pull cards, accept the brief, ship a sketch.
Techno constraint cards
- Instrument Synthesizers Predominantly Create a piece where the majority of sounds come from synthesizers (analog, digital, software). Focus on timbral exploration.
- Rhythm Ostinato Driven Build the piece around a persistently repeated rhythmic (and often melodic) pattern (ostinato). Create hypnotic effect through repetition.
- Tempo Fixed Tempo, Varying Rhythmic Density Keep the BPM strictly constant but create the illusion of tempo change by significantly varying rhythmic activity and density. Create perceived acceleration through subdivision.
- Tempo A Tempo Giusto (Strict Time) Maintain a strict, unyielding tempo throughout the piece or a long section, with minimal or no rubato. Create machine-like precision and drive.
- Rhythm Polymeter (Simultaneous Different Meters) Have two or more instruments or layers playing in different time signatures simultaneously (e.g., one in 4/4, another in 3/4). Create complex rhythmic relationships within a cohesive structure.
- Rhythm Metric Displacement / Rhythmic Shift Take a rhythmic phrase and repeat it, but shift its starting point relative to the beat or measure, creating syncopation. Maintain the phrase's internal structure while altering its relationship to the meter.
- Production Prominent Filter Sweep Incorporate a noticeable filter sweep (low-pass or high-pass) on at least one key instrument or the master bus for dynamic effect. Use filtering as an expressive tool.
- Production Sidechain Compression for Rhythmic Pumping Use sidechain compression (e.g., kick triggering compressor on bass/pads) to create a rhythmic pumping or "breathing" effect. Make this technique an integral part of the groove.
- Production Minimalist Processing (Max 2 Effects per Track) Limit yourself to using no more than 2 effects plugins (e.g., EQ, reverb, delay) on any single track in your mix. Focus on careful selection rather than complex processing chains.
- Dynamics Consistent Dynamic Level for Hypnotic Effect Maintain a relatively consistent and unwavering dynamic level throughout a long section for a specific hypnotic, driving, or trance-like effect. Use dynamic consistency as an artistic choice.
- Production Single Oscillating Pitch Drone (Electronic) Create a drone element using a single synth oscillator, focusing on its timbral evolution through LFO modulation, filter changes, or effects. Explore slow timbral development.
- Rhythm Four-on-the-Floor Kick with Offbeat Hi-Hats (House) Establish a classic House beat with a kick drum on every quarter note and open hi-hats on the offbeats (the "&" of each beat).
- Rhythm Repetitive Machine-Like Beat (Industrial) Create a relentless, repetitive, and machine-like rhythmic pattern using harsh drum machine sounds or metallic percussive samples, characteristic of Industrial music.
- Instrument Sampled Metallic Percussion (Industrial) Incorporate found sounds of metallic objects being struck (e.g., pipes, sheet metal) as key percussive elements in an Industrial track.
- Tempo Relentless Mid-Tempo Drive (Industrial) Compose an Industrial track with a relentless, driving mid-tempo (e.g., 100-140 BPM) that maintains high energy and a machine-like precision.
- Note Single Filtered Synth Stab Note (House) Use a single, short synth stab note with a prominent filter envelope (e.g., a quick opening and closing low-pass filter) as a recurring rhythmic punctuation in a House track.
Keep going
- 20 chord progressions to steal
- 25 production constraints to finish a track
- Odd time signature exercises
- 33 songwriting briefs
- Working with creative constraints