How to make House music with creative constraints
Four on the floor, a filtered chord loop and a build you can feel coming. A short guide to house music under constraint, then the house cards to draw from.
▲ Draw a House briefWhat makes House tick
House runs between 118 and 128 BPM on a kick that hits every quarter note, with open hi-hats on the offbeat and a clap or snare on two and four. The harmony is a loop, usually two to four chords with sevenths or ninths, often filtered so that the chords open and close over sixteen bars. The classic sounds are a piano stab, an organ bass and a vocal phrase chopped into a hook.
The form is the craft: intro for the DJ, groove, a breakdown that removes the kick, a build that adds tension with a filter or a riser, and a drop that brings the kick back. The drop is rarely new material. It is the same loop, finally allowed to play.
Three constraints that work in House
- Four-on-the-Floor Kick with Offbeat Hi-Hats (House): build the whole drum part in four minutes, then never touch the kick again. Everything else is arranged around it.
- Repetitive Filtered Chord Loop (House): two chords, one low-pass filter, sixteen bars of automation. This is a house track's melody, harmony and arrangement in one move.
- Build and Release with Filter Sweep (House): remove the kick for eight bars, sweep a high-pass up across the loop, bring the kick back on the one. Write this once and you have the form of the genre.
Mistakes that flatten a House track
- Too many elements at once. A house groove has five or six sounds. If the drop has twelve, nobody can hear the kick.
- A drop that adds new material. The release should come from the loop returning, not from a different song starting.
- Sidechain as decoration. Pump the pads and bass from the kick until the groove breathes; leave the drums and vocal out of it.
How to use the 16 House cards
Draw a house brief and use the Roman numeral or chord card as your loop. Loop it for eight bars before you judge it; house harmony is heard over time, not in one bar. Then take the form from EDM Structure: Intro - Build - Drop - Breakdown - Drop - Outro and fill the blocks.
Every card below is tagged House in the deck. The button above opens the studio with the House fader already set; the hand you pull is your brief for the next twenty minutes. Pull cards, accept the brief, ship a sketch.
House constraint cards
- Style Emulation EDM Track with Build-Up & Drop Compose an electronic dance music piece featuring a distinct build-up section that creates tension, leading into an energetic drop. Structure for dance floor impact.
- Form EDM Structure: Intro - Build - Drop - Breakdown - Drop - Outro Structure your electronic track following a common EDM arrangement with distinct sections for energy flow, emphasizing builds and drops. Design for dancefloor dynamics.
- Melodic Catchy Synth Lead Hook (Electronic) Design a memorable lead melody using a distinctive synthesizer sound, focusing on its catchiness and suitability as a main hook. Create an ear-worm quality through sound design and melody.
- Chord Minor 7th or 9th Chords (Deep House) Use smooth minor 7th, minor 9th, or major 7th chords with a mellow vibe, typical of Deep House progressions.
- Rhythm Four-on-the-Floor Kick with Offbeat Hi-Hats (House) Establish a classic House beat with a kick drum on every quarter note and open hi-hats on the offbeats (the "&" of each beat).
- Harmony Repetitive Filtered Chord Loop (House) Create a short (1-4 bar) chord progression loop for a House track and apply filter modulation (e.g., low-pass filter sweeps) for movement.
- Roman Numeral Am - G - C - F (Classic House Loop) Create a House track based around a simple, effective chord loop like Am - G - C - F (or vi-V-I-IV in C major / A minor), focusing on groove and subtle variations.
- Instrument Classic House Piano (e.g., Korg M1 Sound) Feature a bright, percussive piano sound reminiscent of the Korg M1 (a staple in 90s House music) playing chords or a melodic riff.
- Tempo Deep House Tempo (118-125 BPM) Compose a House track within the typical tempo range of Deep House (around 118-125 BPM), focusing on a soulful and mellow groove.
- Production Sidechain Compression from Kick (House) Apply sidechain compression to pads, basslines, or other sustained elements, triggered by the kick drum, to create the characteristic "pumping" effect of House music.
- Note Single Filtered Synth Stab Note (House) Use a single, short synth stab note with a prominent filter envelope (e.g., a quick opening and closing low-pass filter) as a recurring rhythmic punctuation in a House track.
- Scale Minor Pentatonic for Bassline Groove (House) Craft a groovy and repetitive bassline for a House track using primarily notes from the minor pentatonic scale.
- Time Signature Classic 4/4 House Beat (Kick on every beat) Establish the foundational 4/4 time signature of House music with a kick drum firmly on every quarter note, often accompanied by an offbeat hi-hat and a snare/clap on beats 2 and 4.
- Challenge Build and Release with Filter Sweep (House) Create a classic House build-up section by gradually increasing layers and using a rising low-pass or high-pass filter sweep on a key element, leading to a "release" where the beat drops back in with full energy.
- Dynamics Subtle Dynamic Shifts via Layering (House) Manage dynamics in a House track not through overall volume changes, but by subtly adding or removing instrumental layers (e.g., hi-hat patterns, synth pads, percussion) to create shifts in intensity.
- Lyrical House Instrumental Evoking "Night Out" Vibe Compose an instrumental House track that evokes the feeling of a sophisticated night out, from the anticipation of getting ready to the energy of the dance floor, using evolving grooves and atmospheric pads.
Keep going
- Free random music challenge generator
- 20 chord progressions to steal
- 25 production constraints to finish a track
- Odd time signature exercises
- 33 songwriting prompts
- Working with creative constraints